NYT Pips Hints, Answers and Walkthrough for Thursday, September 10, 2026

Thursday brings a fresh set of NYT Pips puzzles. All three boards share one zone layout anchored by a navy (=) equal-value slot, an exact-total orange (8) zone, and a teal (>16) sum only high...

Sep 10, 2026
3 min read
Technobezz
NYT Pips Hints, Answers and Walkthrough for Thursday, September 10, 2026

Thursday brings a fresh set of NYT Pips puzzles. All three boards share one zone layout anchored by a navy (=) equal-value slot, an exact-total orange (8) zone, and a teal (>16) sum only high doubles can clear.

The real work is sequencing, not new mechanics. We've got hints, step-by-step walkthroughs, and full solutions for Easy, Medium, and Hard difficulty levels.

How to Play Pips

Pips is a domino placement puzzle where you fill a grid of color-coded zones. Each zone has a condition you must satisfy using the pip values on your dominoes.

The twist: you must use every domino and meet every condition to win.

Zone Conditions:

  • = All pips in this zone must equal the same number
  • Not Equal All pips must be different numbers
  • > Pips must be greater than the listed number
  • < Pips must be less than the listed number
  • Exact Number Pips must total that exact value
  • No Color Free space, any domino value works

Click or tap dominoes to rotate them. Each puzzle has one or more valid solutions.

Today's Easy Pips

Screenshot 2026-09-10 at 9.59.46 AM.png

Click to expand

Today's Medium Pips

Screenshot 2026-09-10 at 10.00.26 AM.png
Click to expand

Today's Hard Pips

Screenshot 2026-09-10 at 10.01.45 AM.png
Click to expand

Puzzle Debrief

Overall Difficulty: Moderate challenge. Every difficulty level runs the same zone layout and domino set, so the climb comes from sequencing discipline rather than fresh mechanics.

Trickiest Puzzle: Hard - The zero-total zones gate the entire solve. Green (0) and navy (0) accept only 0-pips, and the whole board hinges on keeping those 0s alive while still feeding the purple (<3), green (>3), and uncolored slots.

One misplaced 0 strands the grid with no legal fill.

Our Take: Today's set is a clean exercise in constraint-counting. The navy (=) and teal (=) zones pre-solve a third of the board, and the teal (>16) threshold funnels every high pip into one corner.

Once you see that the zero-total zones guard the low pips, the grid unfolds fast. Tight, fair puzzles with just enough teeth on Hard to keep you honest.

Tomorrow's Pips drops at midnight. See you then.

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