Steam Client Adds Achievement Sets and Steam Deck Framerate Data

Valve has shipped a Stable channel Steam Client update with Steam Achievement Sets, average framerate figures for Steam Deck games, expanded Remote Play HDR support and a move to a 64bit Linux client.

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Steam Client Adds Achievement Sets and Steam Deck Framerate Data

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Valve has shipped a Steam Client update to the Stable channel that lets games separate achievements into sets while preserving completion of existing sets when others are added. The update also brings average framerate figures for games on Steam Deck into the Hardware Compatibility dialog, giving players another performance measure to consult. Valve released the update on November 11.

Steam Achievement Sets lets games group achievements from DLC separately from those in the base game, with new DLC sets able to arrive without disrupting game completion. Developers can archive achievements or sets tied to seasonal content or objectives that players can no longer complete. Valve has also revised the Achievements page and the displays that summarize achievement progress.

Remote Play gains broader HDR support, including renewed HDR availability on Steam Deck OLED and HDR capture for desktop Linux through pipewire, plus streaming from macOS. Android phones need Android 15 or newer and the beta Steam Link app for HDR, a beta requirement alongside the Stable channel client release. A new advanced HDR control offers Automatic, On and Off choices, with On allowing brighter SDR content.

Players can adjust brightness through a slider in the streaming overlay and use the new Display Style setting to stretch or zoom streams whose proportions differ from their screen. Valve says connections to a local computer now start streaming faster. The update also corrects Remote Play handling of the Steam Controller's "..." button so its input reaches the remote computer.

On Linux, Steam Client is now a 64bit application running within a Steam Runtime container. Valve says the container should make behavior more consistent between distributions, using technology already employed by Steam games. Linux fixes also address crashes after waking from suspend and when creating lobbies in games using ISteamNetworking, including Sons of the Forest.

Friend game invitations now occupy a widget above the chat text box, while invitations from individual group members also appear in group chat. Incoming friend messages are bundled into notifications, and individual friends' notification preferences correctly take priority over global settings. Voice chat volume choices for friends now survive a Steam restart.

Other fixes include a workaround for updates that stall at 99% and a correction for false Steam Cloud Sync conflicts in some games, including Monster Hunter World. Valve has also improved startup performance again and addressed memory leaks involving streaming and controller code. The desktop client now offers the prompt asking users whether they want to contribute anonymized framerate data.

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