Microsoft Plans Major Xbox Franchise Releases on PlayStation in 2026

Feb 3, 2026
4 min read
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Microsoft Plans Major Xbox Franchise Releases on PlayStation in 2026

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Microsoft's Xbox division enters 2026 with its most ambitious lineup in years, marking the platform's 25th anniversary with major franchise releases across multiple platforms.

The company's strategy shift from console exclusivity to multi-platform publishing represents the most significant transformation in Xbox history.

Xbox head Phil Spencer announced last year that 2026 would feature a new Fable, the next Forza, Gears of War: E-Day, and the return of a classic franchise. The classic return has been confirmed to refer to Halo: Campaign Evolved, a remake of the original 2001 title. Forza Horizon 6 launches May 19 with a Japanese setting, continuing the series' 90+ Metacritic streak.

The multi-platform expansion includes Forza Horizon 6 and Fable coming to PlayStation 5, with Fable arriving day-one on Sony's console. Comicbook reports Gears of War and Halo will also reach PlayStation, following earlier Xbox-to-PS5 ports like Sea of Thieves and Hi-Fi Rush.

Microsoft reportedly plans additional "heavy-hitting" Xbox first-party titles for Steam in coming months, according to Windows Central executive editor Jez Corden.

Xbox's next hardware generation may fundamentally change console architecture. Corden claims the next Xbox will be "simply an OEM PC akin to a Razer laptop or Lenovo Legion Go," running Windows with backward compatibility code. This aligns with survey data showing 80% of developers target PC, 40% target PS5 and Switch 2, and only 20% target Xbox.

Console sales data explains the strategic shift. Gamingindustry.biz reported Call of Duty: Black Ops 6 sold 75% of UK copies on PS5 versus 11% on Xbox in November 2024. PlayStation has outsold Xbox hardware by significant margins for two generations, with PS4 beating Xbox One 2:1 and PS5 continuing the lead.

Xbox Cloud Gaming expands its library with over 1,000 streamable titles, including recent additions Rimworld, Blasphemous, and Divinity: Original Sin 2. The service removed its beta tag last year and now works across all Game Pass tiers, with rumors of an ad-supported free tier arriving this year. Microsoft CEO Satya Nadella reported record usage hours during recent quarterly meetings.

GameReactor expresses skepticism about Xbox's 2026 release schedule, questioning whether Fable, Call of Duty: Modern Warfare 4, Halo: Campaign Evolved, and Gears of War: E-Day can all launch in the second half of 2026. The publication notes Halo's 25th anniversary falls November 15, potentially placing it near Grand Theft Auto VI's expected November 19 launch.

Market research complicates the crowded release calendar. Circana senior director Mat Piscatella stated in September that 63% of US gamers buy maximum two games annually. This creates challenges for Xbox's six major 2026 releases competing against PlayStation exclusives and third-party titles.

Microsoft's gaming division faces pressure after layoffs and public disappointment from leadership. Thurrott.com analysis suggests hardware remains Xbox's most problematic pillar, while software publishing represents the division's crown jewel. Game Pass growth may have stalled due to Activision Blizzard acquisition impacts, including price increases and tier restructuring.

The strategic evolution mirrors SEGA's transition from console manufacturer to multi-platform publisher. Xbox appears positioned to become primarily a game publisher rather than console-focused competitor, with future hardware potentially serving as boutique Windows gaming PCs rather than traditional consoles.

Industry observers note the console wars framework feels increasingly outdated as Xbox releases former exclusives on rival platforms. This approach allows Microsoft to reach PlayStation's larger installed base while maintaining Xbox Game Pass as the primary value proposition for its hardware ecosystem.

Whether 2026 becomes Xbox's best year or reveals strategic overextension depends on execution. The platform's future success may be measured not by console sales but by software revenue across PlayStation, PC, and cloud platforms, fundamentally redefining what constitutes victory in the gaming industry.

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