How to Make Clothes on Roblox and Upload Your Designs

Learn how to make clothes on Roblox, preview classic shirts and pants for free, and upload or sell your finished designs.

T

Technobezz

Editorial Team

Sep 17, 2026
•
8 min read

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Want to make your own Roblox clothes but aren't sure where to start? Classic T-shirts, shirts, and pants use a flat image, while layered clothing starts with a 3D model. Start with the classic workflow below, preview your design for free, then upload it when you're happy with the result.

Start with a classic clothing design

Classic clothing is the simpler starting point for an image-based design. Your avatar's body must support classic clothing to display it.

For a classic T-shirt, create a square image in your image editor, such as 512 × 512 pixels. The artwork covers the front of the torso.

For a classic shirt or pants, download the templates from Roblox's classic clothing page. These use a template layout instead of a single front-facing graphic.

Unzip the downloaded templates.

Open the appropriate template in your image editor.

Draw your design without changing the template's dimensions.

Export the artwork as a PNG or JPG, preserving the template dimensions for shirts and pants.

Prepare your account and upload fee

Missing account verification or insufficient Robux blocks a finished design from being uploaded.

Meet the upload verification requirement through government-ID verification or Roblox's qualifying linked-parental-account route. The ID route is available to users aged 13 or older with a government-issued photo ID.

To begin ID verification, open the browser's gear icon > Settings, or the mobile app's More > Settings.

Open Account Info.

Select Continue with ID beneath your birthday and age group.

Select Continue.

Allow camera access when prompted.

Scan the requested surfaces of your ID.

Take the verification photo.

Return to Roblox for the result.

Budget 80 Robux for each ordinary clothing submission. A moderation rejection does not guarantee an upload-fee refund, so preview your design before paying.

Skip the old fee advice about free T-shirt uploads or 10 Robux shirt and pants uploads. The upload fee is 80 Robux; the 10 Robux charge for classic clothing is a separate publishing advance.

Preview your design for free in Studio

Testing classic clothing in Studio has no fee. On Windows or macOS, select Download Studio on Roblox's Studio page and run the installer. Choose Launch Studio, then sign in.

Create a preview character through Avatar > Character > Block Avatar.

Under Rig in Explorer, insert the object matching your design: ShirtGraphic for a T-shirt, Shirt for a shirt, or Pants for pants.

In Properties, assign your image through the corresponding field: Graphic, ShirtTemplate, or PantsTemplate. Inspect the design on the character before uploading.

Upload your classic clothing in a browser

Open Creator Dashboard > Avatar Items > Classics.

Drag your exported image into the upload box, or select Upload Asset to choose it.

Set Asset Type to T-Shirt, Shirt, or Pants, matching your design.

Fill in Name and Description.

Click Upload.

Clicking Upload charges the 80 Robux submission fee, so make sure your design is final first.

If uploading fails, check the file against the PNG or JPG requirement and the original shirt or pants template dimensions. Then check that your account meets the upload verification requirement and has enough Robux for the fee.

Put approved classic clothing on sale

Use the sale controls once your classic clothing is approved and you want other people to buy it. Publishing adds account requirements and a separate charge.

Verify your email before setting up 2-step verification.

Open Account Settings through the browser's gear icon, or the mobile app's three-dot menu and gear icon.

Select Security.

Enable your chosen 2-Step Verification method.

Complete its setup prompts.

Make sure you hold Roblox Plus or Premium 1000/2200. For community publishing, the community owner must meet the membership requirement. Keep the qualifying membership active to keep content on sale.

Budget another 10 Robux per classic clothing item for the publishing advance, separate from the 80 Robux upload fee.

Open Creator Dashboard > Avatar Items > Classics > Classic Type.

Select your asset.

Open Configure.

Edit Item Name or Item Description to change the listing details.

Enable On Sale.

Use Set a price to choose the price.

Create clothing for a Roblox community

For a community-owned item, open the community page's Store > Create or manage community items. Sales revenue from these items belongs to the community.

In the community upload form, choose T-Shirt, Shirt, or Pants. Use Choose File to select your artwork. Enter a name, then click Upload.

If the community entry point redirects you to Creator Dashboard, follow the Avatar Items > Classics upload steps above.

Members need Configure Community Items permission to edit existing clothing. Open Store and select the item, or use See All Community Items > the item's three-dot menu > Configure. That permission does not replace publishing eligibility or the community owner's requirements.

Build a 3D garment for layered clothing

Install Blender from its official download page to follow Roblox's manual workflow for modeled garments such as jackets, sweaters, dresses, and shoes.

Download Clothing_Cage.blend from Roblox's modeling setup page.

Open the file in Blender.

Use File > Save As to save your working file.

Duplicate InnerCage.

Apply Parent > Clear and Keep Transformation to the duplicate.

Shape the duplicate into your garment around the mannequin, retaining the original cages for fitting.

Texture the garment using Roblox's layered accessory tutorial.

Fit the inner and outer cages around the garment using the tutorial's caging instructions.

Rig the clothing using the armature templates.

Export the prepared garment as an .fbx file for Studio.

Keep Roblox's detailed tutorial open as you work, since modeling, texturing, caging, and rigging each have their own instructions.

Turn the model into a wearable accessory

The Accessory Fitting Tool checks a prepared garment's fit and converts it into an accessory.

In Studio, open Home > Import.

Select your garment's .fbx file.

Inspect the import preview.

Click Import.

If the texture is missing, upload its image through Asset Manager > Import.

After the image passes moderation, select the garment's MeshPart.

Assign the image asset ID to TextureID.

Open Avatar > Accessory.

Select the Part field.

Choose the garment's Model or MeshPart in Explorer.

Click Next.

On Asset Type, select Clothing.

Choose the appropriate clothing category.

Click Next.

Inspect the fit on different bodies and animations.

Adjust the cages where the fit needs correction.

Click Generate MeshPart Accessory.

Submit and publish your 3D clothing

For shoes, first name the accessories LeftShoeAccessory and RightShoeAccessory, select both, and use Group as a Model. To upload, right-click the finished Accessory or shoe-pair Model in Explorer and choose Save to Roblox.

Set Submit As to Avatar Asset and choose the Asset type. After validation, enter the Title and select yourself or an eligible group under Creator. Click Submit and pay the upload fee.

Once moderation approves the item, open its Manage Item page in Creator Dashboard. Set Availability, pricing, and Sale Location, then click Publish Item. Separate publishing advances are 600 Robux for standard Non-Limited layered clothing or shoes and 5,000 Robux for paid Limited versions; emissive assets have higher charges.

After publishing, use On Sale to control availability. Use Schedule Sale to set Sale Start and an optional Sale End. Asset geometry and thumbnails cannot be edited after upload, so correcting either requires another upload.

Frequently Asked Questions

Can I make Roblox clothing on Linux?

Blender supports Linux for creating the 3D model. Roblox Studio's import and publishing workflows require Windows or macOS.

Can Roblox's AI make a complete garment for me?

Roblox Studio's Texture Generator beta creates textures for an existing 3D mesh. It does not produce a complete upload-ready garment.

Does putting clothing in my experience add it to my avatar inventory?

No. Equipping an accessory on a character inside your experience does not add a wearable item to your global avatar inventory.

Can an in-game outfit editor upload new standalone clothing?

No. Roblox's in-experience creation system supports custom avatar bodies, not standalone clothing uploads.