How to Make a Game on Your Computer in 2026

How to make a game on your computer with Scratch, MakeCode Arcade, Twine, Roblox Studio, GDevelop, and other beginner tools.

T

Technobezz

Senior Editor

Aug 4, 2026
8 min read

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You want to make a game on your computer, but the first blocker is usually the tool, not the idea. Start with the editor that matches the game you want to finish, build one small playable version, test it inside the editor, then share or export it through that tool's own menu.

1. Pick the easiest game maker for your idea

This fixes the beginner mistake of starting in a tool that is heavier than the game you want to make.

Choose Scratch for block coding in a browser with sprites, backdrops, and the green flag run button.

Choose Microsoft MakeCode Arcade for a retro-style game with Blocks, JavaScript, or Python and a built-in simulator.

Choose Twine for interactive fiction, branching text, and browser-playable story games.

Choose GDevelop or Construct 3 for no-code, event-based 2D game building.

Choose Roblox Studio for a Roblox game, including a story template or Classic Obby.

Choose Godot, Unity, Unreal Engine, or GameMaker when you need a fuller engine for a larger project.

2. Start in Scratch for the fastest first game

Scratch gives you the quickest browser-based first project because it uses block coding, sprites, backdrops, and a green flag run button.

Use scratch.mit.edu > Create > Sprite or Backdrop > Motion, Looks, Sound, Events, Control, Sensing, Operators, Variables, or My Blocks > green flag > Share.

A Scratch account is required for online saving and sharing, while the Scratch app supports offline creation and local saving on supported platforms.

3. Build a retro game in MakeCode Arcade

This fixes the need for a simple arcade-style game editor with a simulator on the same screen.

Open Microsoft MakeCode Arcade and select New Project.

Choose Blocks, JavaScript, or Python.

Build the game logic and assets in the editor.

Run the game in the simulator while you work.

Select Download or Share when the game is ready.

Use the MakeCode Arcade offline app on Windows or macOS when you need the same workflow without the web editor.

4. Make a story game in Twine or Ren'Py

Start Twine 2 in the browser or desktop app.

Click +Story, enter a title, then click +Add.

Double-click Untitled Passage and write the first scene.

Add a choice link with [[Link text]].

Close the passage with Escape or X.

Use Play or Test to run the story.

Use Ren'Py for a visual novel workflow by downloading the SDK, extracting it, running the launcher, opening The Question, and using the launcher to create, manage, edit, and run projects.

5. Create a no-code 2D game in GDevelop or Construct 3

This fixes the gap between a tiny block-coding project and a fuller no-code 2D game editor.

For GDevelop, launch the web app or install the desktop app.

Choose a template or create a new project.

Add objects and events, then click Preview.

Click Ask AI in the top-right corner to open GDevelop AI when you want plain-language help that reads project objects, behaviors, variables, and events.

For Construct 3, select Launch Construct 3, then start a New project or Guided Tour.

Use Layouts and Event Sheets, click Preview, then use Export when the game is ready.

Skip the old GDevelop platform-game tutorial page and use the current Getting Started flow or revised platformer tutorial instead.

6. Use Roblox Studio for a Roblox game

Roblox Studio is the correct route when your goal is a Roblox game rather than a standalone desktop or browser game.

Install it through Launch Studio > Download Studio > RobloxStudio.exe or RobloxStudio.dmg > Launch Studio.

For a first project, open the story-game tutorial template or Classic Obby, customize it, use Play to test, then use File > Publish to Roblox; newly published games are private by default.

To make one public, open the Roblox Creator Dashboard, select the game, then use Configure > Settings > Audience > Public > Save Changes.

A public audience also requires meeting Roblox's publishing eligibility rules, including an account in good standing that is at least two days old, age verification, and the content maturity questionnaire.

7. Move to a bigger engine only when you need it

This fixes the common problem of installing a professional engine before your game idea needs one.

Use Godot when you want a self-contained editor that you download, extract, and run; its first 2D game tutorial uses a new project, scenes, nodes, scripts, assets, and Run Project or F5.

Use Unity when you want the Unity Hub workflow: install Unity Hub, install a Unity Editor version, create or open a project from Projects or Templates, and follow the tutorials on Unity Learn at learn.unity.com.

Use Unreal Engine when you want the Epic Games Launcher workflow: install the launcher, sign in with an Epic Games account, open Unreal Engine, install the engine, and use Blueprints Visual Scripting for low-code gameplay logic.

Use GameMaker when you want a 2D-focused editor with GML Visual blocks or GML Code; start from New, choose Game, select Blank Game, and press Play.

8. Save, test, and share the game

Test constantly inside the editor: Scratch uses the green flag, MakeCode Arcade uses the simulator, Twine uses Play or Test, GDevelop and Construct 3 use Preview, and Roblox Studio uses Play.

Use the built-in sharing route for the tool: Scratch uses Share, MakeCode Arcade uses Share or Download, GDevelop uses Share and export or publishing options, Construct 3 uses Export, and Roblox Studio uses File > Publish to Roblox.

For GDevelop desktop publishing, use File > Export > Publish your game > Desktop.

For gd.games, publish online, then click publish this build to the game's page.

For MakeCode Arcade Kiosk, use Share > Share Project > Share to Kiosk, open the kiosk page, choose Add your game, enter the six-character code, then select Submit.

Keep the first version small: one screen, one goal, one way to win or lose, and one tool you finish in.

Frequently Asked Questions

What is the easiest way to make a game on a computer?

Scratch is the easiest starting point in the provided research because it runs in a browser, uses block coding, and runs projects with the green flag.

Can I make a game without coding?

Yes. Scratch, MakeCode Arcade Blocks, GDevelop, Construct 3 Event Sheets, GameMaker GML Visual, and Unreal Engine Blueprints all support visual or no-code style workflows.

Can I make a game offline?

Yes. Scratch has an offline app, MakeCode Arcade has an offline app for Windows and macOS, and desktop editors such as Roblox Studio, Godot, Unity, Unreal Engine, GameMaker, Twine, and Ren'Py run locally after installation.

Which tool should I use for a story game?

Use Twine for a branching story that publishes to HTML and plays in a browser. Use Ren'Py when you want a visual novel workflow through the Ren'Py launcher and SDK.

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