Valve says it still plans to ship the Steam Machine in 2026 despite shortages

Valve confirms its Steam Machine, VR headset, and redesigned controller will ship in 2026 despite industry-wide memory and storage shortages affecting pricing and timelines.

Mar 8, 2026
3 min read
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Valve says it still plans to ship the Steam Machine in 2026 despite shortages

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Memory and storage shortages are forcing Valve to adjust its Steam Machine launch timeline, but the company maintains its new hardware will ship this year despite industry-wide component scarcity.

Valve originally targeted a first-quarter 2026 release for its Steam Machine mini PC, Steam Frame VR headset, and redesigned Steam Controller after announcing all three products in late 2025. By early February, that window had shifted to the first half of the year.

Now the company says only that it "will be shipping all three products this year," according to an updated Steam Year in Review blog post. The revision came after initial language suggested Valve only "hoped" to ship in 2026, sparking concerns about potential delays into 2027. Global shortages of RAM and storage components driven by AI infrastructure demand have created what industry observers call a "RAMpocalypse," with limited availability and rising prices affecting PC hardware manufacturers across the board.

"We shared recently that there have been challenges with memory and storage shortages," Valve stated in its blog update.

The company acknowledged it had expected to finalize pricing and release dates by now but must revisit both due to component market conditions.

Pricing estimates place the Steam Machine between $700 and $800, significantly above traditional console price points. Valve has consistently stated it won't subsidize hardware costs like Sony and Microsoft do with PlayStation and Xbox systems.

Instead, the company aims for pricing comparable to building a PC with equivalent performance levels.

"The general price window we aim to be at is if you build a PC from parts and get basically the same level of performance," Valve software engineer Pierre-Loup Griffais told Skill Up last year.

He emphasized features like HDMI CEC integration, quiet operation in a small form factor, and controller-based power-on functionality as value additions difficult to replicate in custom builds.

Former Blizzard president Mike Ybarra believes Sony views Valve's entry into the living room market as a greater competitive threat than Microsoft's upcoming Project Helix console.

"For the first time in decades, it will not be a two-horse race to capture the imagination of hardcore gamers," Ybarra wrote on social media earlier this month.

Ybarra suggested Sony's rumored shift away from porting exclusive games to PC could stem from recognizing that those titles would become playable on a rival console through SteamOS. With PlayStation maintaining a closed ecosystem against two open PC-console hybrids from Valve and Microsoft, industry dynamics could shift considerably.

Microsoft's Project Helix reportedly features cross-platform connectivity allowing game purchases through both Epic Games Store and Steam Storefronts. Both companies target late 2026 launches for their respective systems.

Valve's hardware will run SteamOS and provide access to users' existing Steam libraries while supporting controller-based gameplay in living room environments. The Steam Machine specifically aims to combine console simplicity with PC gaming flexibility through its hybrid design.

Component shortages continue affecting timelines across the gaming hardware sector, with some reports suggesting PlayStation 6 could slip to 2028 due to rising costs. AMD has indicated readiness to support Microsoft's potential 2027 launch window if necessary.

"We'll share updates publicly when we finalize our plans," Valve concluded in its latest statement regarding shipping schedules.

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