Sony Interactive Entertainment appears ready to abandon its six-year push into PC gaming for traditional single-player titles, familiar with the company's strategy shift.
Bloomberg reporter Jason Schreier indicated that "the sense I'm getting is that they're backing away from putting their exclusive console stuff, like, traditional singleplayer stuff, on PC." The change would preserve live-service titles for simultaneous PlayStation and PC releases while reserving narrative-driven blockbusters as permanent console exclusives.
Marvel's Wolverine serves as the first test case for this revised approach. Insomniac Games' upcoming superhero title launches September 15 exclusively on PlayStation 5, with no PC version currently planned according to Schreier's reporting.
This marks a departure from recent patterns where major PlayStation exclusives like God of War, The Last of Us, and Ghost of Tsushima eventually migrated to Steam after timed console exclusivity periods.
Digital Foundry technical director John Linneman separately observed that "PC has become less important" for Sony's strategic planning. The apparent pivot comes despite Sony generating $2.3 billion from selling first-party games on other platforms including PC, according to earlier financial disclosures.
The potential reversal arrives amid broader industry shifts and competitive pressures. Microsoft recently underwent leadership changes with Phil Spencer's retirement, while Sony faces challenges extending its live-service portfolio beyond Helldivers 2's success.
Both companies are reportedly considering extended console lifecycles due to semiconductor constraints, with PlayStation 6 potentially delayed until 2028 or 2029.
Sony began its serious PC expansion in 2015 with Helldivers on Steam, gradually expanding to include most major first-party titles by early 2026. Unlike Microsoft's simultaneous Xbox-PC releases under Xbox Play Anywhere, Sony maintained staggered launches that preserved PlayStation exclusivity windows before eventual PC ports.
Industry observers had previously heard similar rumblings about reduced PC support during November 2025 discussions about Sony's tentpole game strategy.
The company continues testing live-service projects including Bungie's Marathon and Horizon Hunters Gathering through weekend playtests ahead of planned 2026 launches.
Schreier clarified his podcast comments in a Resetera forum post, stating "It's not speculation, but sometimes topics come up on the show before I'm quite ready to publish a story about them." He added "I actually have an inkling that they're pulling away from PC" while promising more detailed reporting forthcoming.















