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About God of War: Chains of Olympus

The game is set in Ancient Greece and loosely based on its mythology. The player controls Kratos, a Spartan warrior in the service of the Olympian Gods. Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused the remaining gods to slumber in Helios' absence. With the power of the sun, Morpheus and Persephone, the Queen of the Underworld, with the aid of the Titan Atlas, intend to destroy the Pillar of the World and in turn Olympus. God of War: Chains of Olympus is chronologically the second chapter in the series, which focuses on vengeance as its central theme.
Set halfway through Kratos' ten years servitude to the Gods, Chains of Olympus begins with Kratos being dispatched to the city of Attica to help defend it from the invading Persian army. Soon after his arrival, the Spartan spots a basilisk climbing over the city walls and gives chase. During his chase, Kratos confronts the Persian King inside the city and kills him. Taking the King's power to summon the Efreet, he then encounters the basilisk and kills it. After defeating the basilisk,he witnesses the sun fall from the sky, plunging the world in darkness. Following the dim remaining light on the horizon, Kratos fights his way through the city of Marathon, along the way encountering the black fog of Morpheus, which now covers the land in darkness.
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God of War: Chains of Olympus Information

Details

  • First Release Date : Mar, 04 2008
  • Followers :62
  • Total Reported Problems:0

Genres

Game Modes

Game Engines

    Player Perspective

    • Third person

    Alternative Names

    • GoW CoO

    Keywords

    • greek mythology,bloody,gravity,murder,magic,hack andslash,prequel,death,horse,mythology,action-adventure,religion,sex,nudity,sequel,swimming,sword & sorcery,easy,gods,boss fight,fixed camera,block puzzle,digital distribution,single-player only,alternate historical,male protagonists,platform exclusive,customizable characters,human,polygonal 3d,skill points in game,bow and arrow,upgradeable weapons,unlockables,extreme violence,save point,playstation plus,minotaurs,treasure chest,grapple,real-time combat,stat tracking,instant kill,difficulty level,post-credits plot twist,pack-in game,rpg elements,mercenary,playstation tv support,cross culture language skills,villain,anti-hero,been here before,unlockable difficulty level,banshee,protagonist death,quick time event,linear gameplay,gliding,finishing move,button mashing,in-game moves list,scripted events,aggressive door-opening,working for the enemy,superpowers,basilisks,context sensitive,reversible cover art,elevator ambush,moving bodies,god mode,tragic hero,divine punishment,e3 2007,interactive achievement awards 2009,game developers choice awards 2009
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