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Fallout: New Vegas outages and issues reported in the last 24 hours

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About Fallout: New Vegas

The player takes control of "the Courier", who is hired by a delivery service to take an unknown package across the Mojave Desert to "The Strip" but intercepted, shot in the head, and left for dead by a mysterious man who steals the package. After being found by a friendly local robot, Victor, and healed by a man named Doc Mitchell, the Courier is thrust back into the desert to seek revenge and recover the stolen package. Through doing this,the player becomes caught up between various factions competing for control over the desert and it's most valuable asset, the Hoover Dam; ultimately coming to shape the future of its inhabitants.
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Fallout: New Vegas Information

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Player Perspective

  • First person
  • Third person

Alternative Names

  • FNV
  • New Vegas
  • NV

Keywords

  • aliens,baseball,motorcycle,robot,post-apocalyptic,bloody,stealth,drugs,ants,firstperson shooter,guitar playing,crafting,death,military,robots,alternate history,slot machine,gambling,doctor,gangs,hand-to-hand combat,cowboy,steam,backtracking,achievements,bullet time,multiple endings,apocalypse,mutants,campaign,building,artificial intelligence,open-world,dialogue trees,revenge,sex,inventory,torture,slavery,racism,dog,over the shoulder,sequel,giant insects,slow-motion,good vs evil,day/night cycle,boss fight,game of the year edition,explosion,radiation,power glove,digital distribution,xbox 360 controller support for pc,single-player only,female protagonists,steam cloud,alternate historical,throwing weapons,playstation trophies,rivaling factions,alternate costumes,playing cards,customizable characters,leveling up,world map,voice acting,human,polygonal 3d,upgradeable weapons,loot gathering,wasd movement,first-person regain consciousness,non-player character,extreme violence,fake in-game advertising,trading card,retail games with steam activation,ragdoll physics,falling damage,character creation,moral decisions,side quests,branching storyline,using dialogue to avoid combat,downloadable content,xbox live,melee,real-time combat,lgbt,a.i. companion,animal companions,difficulty level,internet culture reference,jump scare moment,quicksaving,quickloading,multiple gameplay perspectives,audio logs,vending machine interaction,mercenary,combat dialogue,christianity,banned,in-game radio,nuclear bomb,addiction,interactive environments,xbox one backwards compatibility,invisible wall,achievement attempt detection,sleeping,difficulty achievement,pacifist playthrough,games on demand,merchants,high definition graphics,pre-order exclusive,dolby digital,guns and bullets,pausable real time combat,poverty,quest tracking,super strength,cannibalism,collector's edition,weapon modification,animal cruelty,role-playing shooter,weapon workshops,gore system,poisoning,invisibility,zero to hero,pickpocketing,lock picking,games on which comic books are based,workbench mechanics,pinball machine,fast traveling,chinese accent,new purchase incentives,interrogation,cockroach,anarchism,sociopathy,optional objective,ghoul,fully customizable controls,retrievable traps,movement penalty,two-handed weapons,point of no return,pseudo non-linear,flower picking,sex work,slip cover packaging,real time game clock,sequel by a different developer,fictional currencies,persistent corpses,immersive sim,objectivism,non-linear plot,nuclear war,nuclear holocaust,hostile a.i.,nuclear fallout,negotiation,mute character,machinima,level scaling,novint falcon support,monomyth,pc to console port,nomads,amphibian humanoid,missing features,pax prime 2010,killcam,multi-monitor support,tokyo game show 2010,e3 2010,fake interactivity
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