Nintendo will slash Switch 2 production by a third next month after disappointing holiday sales, marking a sharp reversal for what began as the fastest-selling console in history. The Japanese gaming giant plans to reduce output from 6 million to 4 million units starting in April, according to Bloomberg reports.
The 33 percent cut follows weaker-than-expected year-end performance in key markets like the United States, where North American sales during the holiday period fell short of company expectations.
This development comes despite the Switch 2's record-breaking launch last year. The console sold 3.5 million units during its opening weekend, one million more than the original Switch managed in its entire first month. By the end of 2025, total sales reached 17.37 million units, putting it ten million ahead of its predecessor at the same stage.
Internal discussions at Nintendo reportedly center on whether aggressive inventory management during the June launch "brought forward demand that would otherwise have materialized later in the year," as Bloomberg sources describe it. The company's heavy focus on ensuring ample supply at release may have cannibalized what would have been traditional holiday season purchases.
"How do they expect anyone to want to buy their new console if there's literally nothing to look forward to on it?"
Reader feedback collected by Metro's Games Inbox highlights widespread concerns about the console's $450 price point and sparse software lineup.
Another noted that "no hint of a new Mario or Zelda is just silly" for a system approaching its first anniversary.
The production reduction arrives amid broader industry challenges. Skyrocketing RAM and storage chip prices are pressuring manufacturers across the electronics sector, with Nintendo reportedly considering potential price increases that could further dampen consumer interest.
The company is also working on a hardware revision for European markets to comply with upcoming removable battery regulations, adding development costs during an already challenging period.
Despite these headwinds, Nintendo remains positioned to exceed its fiscal year target of 19 million Switch 2 units sold. Recent software releases like Pokémon Pokopia have provided momentum, selling over two million copies in just four days after its debut earlier this month.
Third-party developers now face uncertainty about whether to commit resources to a platform showing early signs of slowdown. A console's second year typically establishes its long-term trajectory, and Nintendo's response to this production adjustment will determine whether the Switch 2 maintains its initial momentum or becomes another case study in managing post-launch expectations.















