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About The Legend of Zelda: A Link Between Worlds

The Legend of Zelda: A Link Between Worlds is the first Zelda game made exclusively for the Nintendo 3DS. It is an indirect sequel to A Link to the Past with the same version of Hyrule but with new characters and gameplay elements. Unlike the series' tradition, many areas of the world are accessible from the beginning of the game and the dungeons can be visited in any order. Puzzles are encountered not only in dungeons but also in the open world, a part of them revolves around the game's 3D visual effect. The 3DS touch-screen display shows the world, dungeon or map depending on where you are.
After capturing Princess Zelda and escaping through a rift into the parallel world of Lorule, the evil sorcerer Yuga plan to use the power of the Seven Mages to resurrect the demon king Ganon. The young adventurer Link is called out to restore peace to the kingdom of Hyrule and is granted the ability to merge into walls after obtaining a magic bracelet from the eccentric merchant Ravio, which allows him to reach previously inaccessible areas and travel between the worlds ofHyrule and Lorule.
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The Legend of Zelda: A Link Between Worlds Information

Details

  • First Release Date : Nov, 22 2013
  • Followers :214
  • Total Reported Problems:0

Genres

Platforms

Game Modes

Game Engines

    Player Perspective

    • Third person
    • Bird view / Isometric

    Alternative Names

    • Zeruda no Densetsu: Kamigami no Toraifousu 2
    • The Legend of Zelda: Triforce of the Gods 2
    • LBW
    • LTTP2
    • ALBW
    • The Legend of Zelda: A Link to the Past 3DS

    Keywords

    • sandbox,medieval,arpg - action rpg,magic,minigames,kingdom,hack andslash,prequel,2.5d,archery,action-adventure,fairy,parallel worlds,bird,princess,open-world,snow,sequel,swimming,sword & sorcery,darkness,digital distribution,anthropomorphism,top-down perspective,polygonal 3d,bow and arrow,damsel in distress,upgradeable weapons,collectibles,disorientation zone,descendants of other characters,save point,treasure chest,stereoscopic 3d,side quests,potion,real-time combat,infinite ammo,knight,in-game achievements,self-referential humor,multiple gameplay perspectives,pax prime 2013,gamescom 2013,rpg elements,mercenary,coming of age,e3 2013,unlockable difficulty level,interquel,dimension travel,d.i.c.e. awards 2014,androgyny,fast traveling,context sensitive,reversible cover art,play coin support,living inventory,game developers choice awards 2014
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