Naughty Dog to Encounter Changes Off-Screen

Sony’s first-party studio, Naughty Dog, is at present working diligently on the up and coming spin-off of the 2013 award-winning title, The Last of Us. Notwithstanding, things are likewise moving and shaking off camera, with a noteworthy shakeup having occurred. The Last of Us Part II’s game’s chief has another job to do.

So what happened?

On the official Naughty Dog blog, it was reported that the creative director, named Neil Druckmann is presently the vice president of Naughty Dog. He’s been moved up to this position at the frequently praised and financially fruitful studio, while likewise working at the up and coming The Last of Us Part II as both a writer and director.

In any case, because of Druckmann’s promotion, that implies that there will be extra help required on The Last of Us Part II. The bosses at Naughty Dog chose to have Anthony Newman and Kurt Margenau fill in as joint game directors to help with the directorial obligations for the game.

The post takes note of both Margenau and Newman to have additionally assisted with the lead design department with Naughty Dog’s Uncharted 2, so they both have involvement in positions of authority right now. The rest of the group leads will be balanced with Emilia Schatz and Richard Cambier, as the lead designers on the up and coming, drama-based title.

As indicated by IGN, in any case, Neil Druckmann won’t relinquish his obligations as creative director on The Last of Us Part II.

What’s the future of Naughty Dog?

IGN takes note of Druckmann who rambled about the possible fate of Naughty Dog amid this previous year’s DICE event, where he talked with Dan Trachtenberg about narrative design in fictional media. Trachtenberg, the executive of 10 Cloverfield Lane, likes computer games.

Trachtenberg coordinated the short film Portal: No Escape, which was based on Valve’s Portal series. Druckmann discussed a portion of the content that was cut from Uncharted 4 amid the discussion, and additionally the likelihood of Naughty Dog to handle something outside of the organization’s affinity for third-person games.

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