Pokémon Go surprised the world in July 2016 when it appeared with game characters implanted in a real world map. Presently, Google is making it simple for any game engineer to do a similar thing with Google Maps through the Unity game engine.
With the new Google Maps application programming interface (API), it will be substantially less difficult to make games in light of real-world areas, yet animated in reconsidered ways, for example, a medieval dream or bubble gum candy land or a zombie-plagued, catastrophic city.
Next Games is making a variant of The Walking Dead in view of this real world, utilizing the Google Maps innovation. Furthermore, NBC Universal and Ludia are making another Jurassic Park World game for smartphones.
How are they doing it?
As said by Clementine Jacoby, to make a mixed reality or an augmented reality game, developers need to first comprehend the real world. In a meeting with GamesBeat, she said that developers will now approach the whole world, with subtle elements on the continually changing globe, but updated in real time. In the event that a flood wipes out a few streets, you’ll see that reflected in the game’s maps.
Google Maps and the developers of the games, both invest a considerable measure of time and energy, which is displaying a world for their clients to investigate. The abundance of the game world will characterize how great the game will be. We have seen this mind-blowing progression, however, it’s ending up to be more costly and tedious to make these game worlds. Indeed, even a world as large as Grand Theft Auto V is just as large as downtown Manhattan.