Direct Physics has been trademarked by Microsoft, and an integration with DirectX 12 seems viable
It has been almost two years since Microsoft has acquired Havoc and they seem to be pushing forwards the full potential of this deal. Havoc is the company that is famous for the creation of the DirectX Physics middleware, used extensively in the game development industry.
Originally, the company’s acquisition has been officially signed in the October of 2015. Afterwards, Microsoft has been suggesting that it was very interested in integrating the middleware into development tools.
This has acquisition has most likely been planned for quite a while, potentially haven been anticipated to come intro fruition much earlier. Regardless, Microsoft has acquired Havoc and we are curious to see what they will be working on further in collaboration with them. As far as big news is concerned, E3 2017 might potentially showcase the newly trademarked Direct Physics.
What this means for the future implementations
This will most likely be great news for game developers. If DirectX 12 will be integrated with Direct Physics API then the developers will most likely have a powerful tool at their disposal. Especially due to the fact that Physics-based simulators are becoming increasingly popular but also more complex as well.
An important thing to note is that DirectX 12 is currently being used on the Xbox One as well, not just Windows 10 for the PC. Knowing this, it will be interesting to see how this might influence the upcoming Project Scorpio console. It is known that it will have DX12 merged in the GPU’s systems to help improve its efficiency. Hopefully, it will be such a great improvement to performance that it will become the norm for consoles produced by Microsoft. This might also give them an advantage over their direct competitor.